With 1, 2, 3 in the corners, the sums of the sides are two
small; similarly with 1, 2, 4. Try 1, 2, 5 and 1, 2, 6. The side sums are
still too small. Next try 2, 3, 4 then 2, 3, 5 and so on, until a solution
is found. We also could begin with 4, 5, 6 in the corners then try 3, 4,
5, and so on.
Third Approach: Inferential Guess and Test
Step 2: Devise a Plan
Start by assuming that 1 must be in a corner and explore
the consequences.
Step 3: Carry out the Plan
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If 1 is placed in a corner, we must find two pairs
from the remaining five numbers whose sum is 11. However, out of 2, 3, 4,
5, and 6, only 6 +5 = 11. Therefore, we conclude that 1 cannot be in a
corner. If 2 is in a corner, there must be two pairs left that add
to 10. But only 6 + 4 = 10. Therefore, 2 cannot be in a corner. Finally,
suppose that 3 is in a corner. Then, there must be two pairs left
that add to 9. However, only 5 + 4 = 9 among the remaining numbers. Thus,
if there is a solution 4, 5, and 6 will have to be in the corners. By
placing 1 between 5 and 6, 2 between 4 and 5, and 3 between 4 and 5, we
obtain a solution.
Step 4: Look Back
Notice how we have solved this problem in three different
ways using Guess and Test. Random Guess and Test is often used to get
started, but it is easy to lose track of the various trails. Systematic
Guess and Test is better because you develop a scheme to ensure that you
have tested all possibilities. Generally, Inferential Guess and Test is
superior to both of the previous methods because it usually saves time and
provides more information regarding possible solutions
Clues for Guess and Test
The Guess and Test strategy may be appropriate when:
*This problem was taken from the ã
2000 Prentice-Hall, Inc., Mathematics in Life, Society, & the World,